In the previous design blog, I talked about how hard it was to pin down what “Classic Sabbat” really meant, since they had changed so much in the last 27 years. So, how are we, the writers and creators of The Night In Question, going to depict them? What kind of monsters are we asking you all to play?
Jackalope Live Action Studios is pleased to announce Ashley Bles as the new creative director for The Night In Question. Ashley comes from an amazing storytelling and game-running background, and will be overseeing the creation of characters, backgrounds and materials for players.
Ashley Bles has been writing creatively for over half her life, and helping spearhead nerdy endeavors for almost as long. She holds one of the only comic studies degrees in the country, with a focus in inclusive storytelling and utilization of mass media communication. She has spoken about storytelling and creative, interactive media at various conventions and functions, including two presentations at Comic Con International in San Diego and guest lectures at her alma mater. She helped start The Legion of Nerds, a college organization that now is the largest at her alma mater and has spread to other universities. She currently works as a project manager at a video game and software company while moonlighting as a writer for various publications both digital and print.
As for her LARP resume: Ashley helped design the setting and story for the Arkansas chapter of Dystopia Rising, where she was Head Storyteller and was affectionately called the Blood Marshal for her love of creating splatter mods and realistically gory props. She particularly focused on player buy-in, intricate group dynamics, emotional story, and vivid worldbuilding. Ashley is looking forward to bringing her experiences to The Night In Question both as a content creator and logistics manager uniting the many visions into an event to remember.
From the beginning, we’ve billed The Night In Question as a “Classic Sabbat” game. When I started this project, that seemed like a fairly straightforward statement – we would be playing the Sabbat as my friends and I remembered them, playing Vampire: The Masquerade for the first time in the late 1990s. Then we started researching, and we discovered that the Sabbat are likely the most modified, frequently rewritten and retroactively changed aspect of Vampire: The Masquerade. Perhaps in the entire World of Darkness.
So, the question becomes, which “Classic Sabbat” are we going to play? And where did all this confusion and changes come from in the first place?
Well, let’s start by talking about how we got here in the first place.
Writer’s Note: The history of the World of Darkness’ development is vast. If you spot a missing piece of the puzzle or an inaccuracy, let us know! We’d love to learn more. Contact us at email@example.com.
First Edition: The Pure Antagonists
The First Edition of Vampire: The Masquerade says almost nothing about the Sabbat. Their commitment to monstrosity and their reveling in their natures is outlined. Some things said in the first edition continue onward, while others are never mentioned again.
The Lasombra and Tzimisce are first mentioned, but have no history or rules defined. A version of the Creation Rites is first mentioned in First Edition but involves embracing a Sabbat by mixing the blood of the entire pack then burying them. Portrayed mostly as a vicious death cult that does little more than hunt the player characters to diablerize them, the Sabbat are purely antagonists with little defined about them.
So, we’ve gotten this question as staff several times – what is going to be more fun, vampire from the beginning or mortal who is turned? Well, if you are asking about fun, both are going to be a blast to play. But they will be different.
Playing a Mortal
If you start out a mortal in A Night in Question, you will have the thrill of discovering your situation, as well as experiencing the metamorphosis as you and your friends descend into monstrosity. You will experience terror; followed by a twisting of who you are into this new monstrous self. Continue reading ““How fun is it to start as a vampire vs. a mortal?””
Matthew Webb talks about The Night In Question LARP on Darker Days Radio, going over the game’s premise, safety in the darkness and why he wanted to create a Sabbat experience.
Splatterpunk horror is coming to World of Darkness blockbuster LARP for the very first time!
Jackalope Live Action Studios is proud to announce The Night In Question, an officially licensed Vampire: The Masquerade blockbuster live-action event. It will run Saturday, November 17, 2018 in Austin, Texas. It is the first licensed blockbuster LARP event explicitly focusing on the most inhuman sect of vampires in the Vampire: The Masquerade games – the Sabbat – set in the famous World of Darkness.